My name is MADS ENGBERG.
I am a GAME DEVELOPER with strong skills in C++ AND C#, and a keen eye for GAME DESIGN.
I am also a big fan of great GAMEPLAY, expressive JUICE and tactile GAME FEEL.
An online multiplayer​ party game published by Ubisoft, where each round is a new absurd type of dodgeball. I worked as a gameplay programmer on game modes, silly items to throw at your friends, as well as UI and menus and porting the game to PS4 and PS5.
learn more
A turn-based strategy RPG inspired by renaissance Italy. I worked as a gameplay programmer and AI programmer for various enemies. I also created prototypes and ran playtests for gameplay systems and UI menus. Lastly, I wrote several VFX shaders.
My name is Mads Engberg and I am a game developer based in Copenhagen.
I have been developing games for 8 years and commercially for 5 years. I have a MSc in Games and a BSc in Computer Science along with strong skills in game design, Unity, C#, C++, AI and algorithms.
However, what really sets me apart is my keen eye for design. I am both a programmer and a designer, but I am especially experienced in the intersection of those two; the place where expressive gameplay, juicy game feel and an intuitive user-experience lives.
As such I excel at communicating with designers and programmers alike and being mindful of their perspectives.
Besides game-making, I have also organised and participated in many large game jams. I have been lead organiser for Level One Jam, regional organiser for Global Game Jam and a board member and organiser for Nordic Game Jam. I also have experience being a workshop-runner and teacher in game-making which gives me excellent skills in organisation, teaching and public speaking.
Including smaller commercial games, a tool for exploring game feel, a voxel-engine in C++ and a collection of game jam games.
Read more