Scarlet Republics is a tactical turn-based fantasy RPG inspired by the Renaissance and Leonardo da Vinci's imagination.
I worked on this Unity game for more than a year leading up to it's inital vertical slice and for some time afterwards. The game has since gone through a succesful Kickstarter campaign, but development has stopped. A table top RPG set in the games fantasy world is being developed instead.
While working on the game, I was responsible for AI design and development. I worked on pathfinding algorithms and on implementing a behavior tree system to control the AI enemies. I designed the enemies to create interesting combat situations where each of the player's characters could stand out and utilize their strengths.
I was also responsible for designing the UX for the game's combat encounters and running frequent playtests to ensure the UI was simple to use and that all the relevant information was readily available to the player.
Lastly I made several VFX shaders such a cross-hatch shader for 3D models and a tile shader for the battlemap.
Since the company was small, I was given a large amount of responsibility and was expected to work interdisciplinarily with our writer, composer, sound designer, artists and other game designers to create features that aligned with our common creative vision for the game and it's world.
In the pictures you can see an example of a behavior tree, a screenshot of the in-game combat and the cross-hatch shader in action.
The video shows off our unique fantasy world. You can also see the UI and UX and how it dictates the flow of combat, and the cross-hatching shader I built affecting the 3D models.