Here are some other games and projects I've worked on

Neighbors: Suburban Warfare

Neighbors: Suburban Warfare

A chaotic online multiplayer shooter game made in Unreal Engine

I was a gameplay programmer on Neighbors, made in C++ with Unreal Engine, leading up to it's release on all major platforms. I worked on designing the tutorial for the game and programming the system that underpins the tutorial. The tutorial system was made using a combination of C++, blueprints and the Gameplay Ability System. I also worked on juicy interactions, like items popping out of loot crates.

Steam Page
Voxel engine

Voxel engine in C++

Well-optimized voxel engine written in C++

This is a voxel engine made in C++, where you can walk around a randomly generated world and place and destroy blocks. The project is built on top of a simple engine, used for rendering polygons and calculating physics and collisions. To optimize the engine for rendering as many blocks as possible, I used several techniques such as rendering a group of blocks as a single mesh to save draw calls and only rendering the sides of blocks that point towards the camera and therefore are visible.

Technical report
Various jam games

Various jam games

Games made at various game jams

At game jams, I often make simple games with unique mechanics, often platformers or 2D games. After creating a simple main mechanic I add as many levels and as much juicey design I can. I personally recommend that you play Downside Up, a juicy platformer where you can turn your downwards momentum into upwards momentum thereby solving several levels of jumping puzzles.

My itch.io page
The game feel of 2D melee attacks

The game feel of 2D melee attacks

Master thesis in examining the game feel of melee attacks from 2D games

For my masters thesis, I wrote a dissertation on the game feel of melee attacks in 2D games such as Hollow Knight and Street Fighter. My thesis included a typology of all the elements that make up a melee attack, a Unity tool for creating and analyzing melee attacks, and replication of existing melee attacks from other games inside of the tool. Together, these allowed for a systemtic understanding of what makes melee attacks differ in game feel.

My thesis
EduTrition

EduTrition

Educational Pokemon-GO-like game, teaching kids about nutrition

"EduTrition" is an educational game inspired by Pokemon GO that was made to teach children about nutrition and food. The game uses GPS coordinates and online map data to make a virtual world where the player can find nutritious food and increase their nutrition score. The game was comissioned by the UN. I worked on the project as lead game programmer until the COVID-19 pandemic hit and forced the UN to close the project.

Ozzy er Ny I Musikken

Ozzy is New to Music

Educational game teaching music theory to kids aged 6-9

"Ozzy is new to music" is an educational game that teaches young kids the basics of music theory through seven different mini-games. I was a freelance gameplay programmer on this project and made three out of the seven mini-games. I worked with the creator of the book to refine the mini-games and make sure they were fun and educational. The game is released and being used in schools in Denmark.

Music teacher webpage
Piximakey

Piximakey

Stop-motion app for kids and their grown-ups

Piximakey is a stop-motion app made in Unity with an accompanying toybox of modelling clay, specifically made for children so they can make their own stop-motion movies and share them online. I worked as a freelance UI programmer on this project nearing it's release to IOS and Android. I replaced the whole apps UI based on art assets from a designer, made sure the UI would scale well on different screen resolutions and added many small touches of juice. The app can be found on the Play Store.

App store link
StarCraft Broodwar AI

StarCraft Broodwar AI in C++

StarCraft bot written in C++ for the Student StarCraft AI Tournament

During my bachelor I made a an AI capable of playing Starcraft Broodwar with C++. The AI is a Protoss bot that works on any map, can plan out a build order, place buildings to conserve space, scout out the enemies strategy and launch effective attacks using micro management. The AI is made using the open-source C++ framework Brood War API (BWAPI). I used a behavior tree to implement the AIs logic.

Milkyway Inn

Milkyway Inn

Sci-fi management game

Milkyway Inn, is a Tycoon inspired game, drawing inspiration from games such as Evil Genius and Zoo Tycoon, where you, as the manager of an interstellar inn, have to ensure that all visitors leave satisfied. I worked on the game as a gameplay programmer and designer, especially focusing on playtesting and communicating my findings to the other team members. I also programmed a juicy UI menu for placing and removing items.