My name is MADS ENGBERG.
I am a PROGRAMMER with strong skills in UNITY and C++, and a keen eye for GAME DESIGN.
I am also a GAME-JUICER, UXer and FAST-PROTOTYPER .
An online multiplayer​ party game where each round is a new absurd type of dodgeball. I worked on design and implementation of game modes and ball types, as well as porting the game to PS4 and PS5. The game was published by Ubisoft.
learn more A turn-based strategy RPG set in a fantasy world inspired by renaissance Italy and Da Vinci machines. I worked on AI design and developement, UX design and VFX shaders.
My name is Mads Engberg and I am a game developer based in Copenhagen.
I have been developing games for 8 years and commercially for 5 years. I have a MSc in Games from ITU and a BSc in Software Development along with strong skills in Unity, C++, graphics programming, AI and algorithms.
However what sets me apart is my keen eye for design. I am a programmer first and a designer second, but I am especially experienced in the intersection between those two; the place where gameplay, game feel and user-experience lives.
As such I also excel at communicating with designers and being mindful of their perspective.
Besides game-making, I have also organised and participated in many large game jams. I have been lead organiser for Level One Jam, been regional organiser for Global Game Jam and a board member and organiser for Nordic Game Jam. I also have experience being a workshop-runner and teacher in game-making which gives me excellent skills in public speaking.
Including smaller commercial games, a tool for exploring game feel, a voxel-engine in C++ and a collection ofgame jam games.
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